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        <title>The Seven RPG System</title>
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       <dc:date>2012-02-05T18:17:18+02:00</dc:date>
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        <title>The Seven RPG System</title>
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        <dc:date>2012-01-06T16:31:07+02:00</dc:date>
        <dc:creator>antti</dc:creator>
        <title>The Elven Language - ['Words'] </title>
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        <description>The language of the elves and other woodfolk.

Ancient (maybe even proto-) Elvish Language

	*  Circumflex (^): Pronounciation “divider”, the letter with circumflex is pronounced after a slight pause. [ Alternate allowed forms: Capitalization mid-word and inserting a dash before the letter. ]
		*  ex. Ellêndairë, pronounced [ell- -en-dai-rE], can be also written as: 'EllEndaire' or 'Ell-Endaire'
		*  ex. Helâin, pronounced [hel-Ain], can also be written as: 'HelAin' or 'Hel-Ain'
		*  ex. Ciêr, p…</description>
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        <dc:date>2011-12-13T22:26:43+02:00</dc:date>
        <dc:creator>miggo</dc:creator>
        <title>Acute Senses</title>
        <link>http://theseven.nitesade.net/doku.php?id=advantages:acutesenses&amp;rev=1323808003&amp;do=diff</link>
        <description>You have superior senses. Each Acute Sense is a separate advantage that gives +1 per level to all Sense rolls you make - or The GM makes for you - using that one Sense.

Acute Hearing gives you bonus to hear something, or to notice a sound (for instance, some one taking the safety off a gun in the dark)</description>
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        <dc:date>2011-12-13T22:25:56+02:00</dc:date>
        <dc:creator>miggo</dc:creator>
        <title>Absolute Timing</title>
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        <description>You have an accurate mental clock. This ability comes is two levels, both witch are somewhat conematic:

Absolute Timing: You always know what time it is, with precision equal to the best personal timepieces widely available in your culture (but never than a few seconds). You can measure elapsed time with equal accuracy. Neither changes of time zone nor sleep interferes with this ability, and you can wake up at predetermined time if you choose. Being knocked unconscious, hypnotized, ETC may prev…</description>
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        <dc:date>2011-12-13T22:25:19+02:00</dc:date>
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        <title>Absolute Direction</title>
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        <description>You have an excellent sense of direction. This ability comes in two levels:

Absolute Direction: You always know witch way is north, and you can always retrace a path you have followed within the past month, no matter how faint or confusing. This ability does not work environments such as interstellar space or the limbo of the astral plane, but it DOES work underground, underwater, and on other planets. This gives +3 to body sense and navigation (Air, Land or sea). (Note: The navigational sense …</description>
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        <dc:date>2011-12-13T22:24:55+02:00</dc:date>
        <dc:creator>miggo</dc:creator>
        <title>360° Vision</title>
        <link>http://theseven.nitesade.net/doku.php?id=advantages:360vision&amp;rev=1323807895&amp;do=diff</link>
        <description>You have a 360° field of vision. You have NO penalty to defend against attack from the sides or the rear. You can attack foes to your sides or rear without making a WILD SWING, buy you are at -1 to hit due the clumsy angle of attack (note that some karate techniques do not suffer this penalty). Finally you are at +2 to detect Shadowing attempts, and are never surprised by a danger that comes from behind, unless it is also concealed  from sight.
Extra eyes are merely a special effect of this trai…</description>
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        <dc:date>2011-12-13T22:23:51+02:00</dc:date>
        <dc:creator>miggo</dc:creator>
        <title>Filter Lungs - created</title>
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        <description>Your respiratory system can filter out ordinary contaminants; e.g., dust, 
pollen, smoke and even tear gas (but not nerve gas or other agents). You suffer 
no ill effects from such things. This is especially useful in polluted cities and 
on alien worlds. Not that if you have Doesn't Breathe, you do not need this advantage!</description>
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        <dc:date>2011-12-13T22:23:16+02:00</dc:date>
        <dc:creator>miggo</dc:creator>
        <title>Fearlessness</title>
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        <description>You are difficult to frighten or intimidate! Add your level of Fearlessness 
to your Will whenever you make a Fright Check or must resist the Intimidation skill or 
a supernatural power that induces fear. You also subtract your Fearlessness level from 
all Intimidation rolls made against you.</description>
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        <dc:date>2011-12-13T22:22:10+02:00</dc:date>
        <dc:creator>miggo</dc:creator>
        <title>Extended Lifespan - created</title>
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        <description>An average life cycle is defined as maturity at age 18, with aging effects starting at age 50 
and accelerating at ages 70 and 90. Each level of Extended Lifespan doubles all these values. 
Note that if you need to take more than seven levels of this trait (giving maturity at age 2,304 
and the onset of aging at age 6,400), it is more efficient to take Unaging.</description>
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        <dc:date>2011-12-13T22:20:47+02:00</dc:date>
        <dc:creator>miggo</dc:creator>
        <title>Enhanced Tracking - created</title>
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        <description>You can track more than one target - whether with a built-in sensor array or eyes that can 
swivel independently, like those of a chameleon. An Aim or Evaluate maneuvering normally applies 
to a single target. Each level of Enhanced Tracking allows your maneuver to apply to one additional 
target. You can only track targets that you can detect, and you cannot Aim at more targets than 
you have ready weapons to Aim with.</description>
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        <dc:date>2011-12-13T22:19:55+02:00</dc:date>
        <dc:creator>miggo</dc:creator>
        <title>Elastic Skin - created</title>
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        <description>You can alter your skin and facial features (but not clothing or makeup) 
to duplicate those of another member of your race or a very similiar race. 
This takes 10 seconds and requires a particular individual. It takes three seconds to 
return to your original form. This ability gives +4 to all Disguise rolls.</description>
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        <dc:date>2011-12-13T22:19:20+02:00</dc:date>
        <dc:creator>miggo</dc:creator>
        <title>Doesn't Sleep - created</title>
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        <description>You do not have to sleep at all. You can ignore all ill 
effects from missed nights of rest.

 (20 points)</description>
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        <dc:date>2011-12-13T22:18:32+02:00</dc:date>
        <dc:creator>miggo</dc:creator>
        <title>Doesn't Eat or Drink - created</title>
        <link>http://theseven.nitesade.net/doku.php?id=advantages:doesnteatordrink&amp;rev=1323807512&amp;do=diff</link>
        <description>You do not require food, water or fuel. Your body is powered in some 
other manner; solar power, ambient magical energy, etc. A sufficiently rare 
energy source might qualify you for Dependecy.

 (10 points)</description>
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        <dc:date>2011-12-13T22:17:06+02:00</dc:date>
        <dc:creator>miggo</dc:creator>
        <title>Discriminatory Taste - created</title>
        <link>http://theseven.nitesade.net/doku.php?id=advantages:discriminatory_taste&amp;rev=1323807426&amp;do=diff</link>
        <description>This talent functions in most ways like Discriminatory Smell, but enhances the sense of taste 
instead, so tracking is not possible. You must ingest a small quantity of the material to be examined; 
for a living subject, this means bodily fluids. This gives you an IQ roll to recognize the taste, 
identify whether a substance is safe to eat, etc. You can perform a detailed “analysis” with a roll 
against a suitable skill (Chemistry, Cooking, Pharmacy, Poisons, etc.). You get +4 (in addition to an…</description>
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