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combat_and_damage [2009/08/04 23:54] antti |
combat_and_damage [2010/01/20 06:56] (current) antti |
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| Lithren gets a double-loaded shot straight at his face, making his mug a way uglier than it was to start with, if indeed possible. Urgurth shotgun is magical and has a total damage of 5. That times three results in a humongous amount of 15 damage points to Lithren. Lithren’s DR is 6, so he only takes 9 damage points. Lithren, with it's END of Great (4) has 12 points to get thus goes into Severe wound level. It gets really pissed off. Although Lithren now has -2 to all of his actions, this is not enough to down the hulking demon. Urgurth considers the situation for a microsecond, and makes a run for it… | Lithren gets a double-loaded shot straight at his face, making his mug a way uglier than it was to start with, if indeed possible. Urgurth shotgun is magical and has a total damage of 5. That times three results in a humongous amount of 15 damage points to Lithren. Lithren’s DR is 6, so he only takes 9 damage points. Lithren, with it's END of Great (4) has 12 points to get thus goes into Severe wound level. It gets really pissed off. Although Lithren now has -2 to all of his actions, this is not enough to down the hulking demon. Urgurth considers the situation for a microsecond, and makes a run for it… | ||
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| ==== Defense ==== | ==== Defense ==== | ||
| <tip>Average **DEF** | <tip>Average **DEF** | ||
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| **EX 2.** Urgurth the Boot-thrower has Melee **OFF** 6, Basic **DEF** 2 and Active **DEF** 4. His current opponent is a sly-looking half-giant bastard whose mother Urgurth offended by pissing in the half-giant's boot and throwing it against his face... The half-giant has Melee **OFF** of 8, Basic **DEF** 4 and Active **DEF** 2. Both combatants opt for [[:basic_rules#Rule-of-Nought]].\\ | **EX 2.** Urgurth the Boot-thrower has Melee **OFF** 6, Basic **DEF** 2 and Active **DEF** 4. His current opponent is a sly-looking half-giant bastard whose mother Urgurth offended by pissing in the half-giant's boot and throwing it against his face... The half-giant has Melee **OFF** of 8, Basic **DEF** 4 and Active **DEF** 2. Both combatants opt for [[:basic_rules#Rule-of-Nought]].\\ | ||
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| - | The half-giant uses Reckless Attack, giving him 1 more OFF for this turn and draining all of his remaining Active DEF. Thus the giant attacks with OFF9 and has DEF4 for this turn. Urgurth tries to outwit him by boosting his order of action by using 1 point of DEF for it. He also makes a Reckless Attack, jumping between the giant's legs and kicking upwards with all his might. Urgurth's OFF for this turn is 6 -1 (for the OOA boost) and +3 for the Reckless Attack for a total of 8. His DEF is 2 (only Basic DEF remains). The giant's DEF blocks 4 of Urgurth's OFF but still 4 goes "through". The giants gets 4x Urgurth's Melee DMG which, considering Urgurth's Superb (5) STR is too much for his jewels... The giant collapses to the ground, his attack ruined by Urgurth's gamble on speed. Urgurth rises from the floor, dusts himself off and walks away grinning madly. | + | The half-giant uses Reckless Attack, giving him 1 more OFF for this turn and draining all of his remaining Active DEF. Thus the giant attacks with OFF9 and has DEF4 for this turn. Urgurth tries to outwit him by boosting his order of action by using 1 point of OFF for it. He also makes a Reckless Attack, jumping between the giant's legs and kicking upwards with all his might. Urgurth's OFF for this turn is 6 -1 (for the OOA boost) and +3 for the Reckless Attack for a total of 8. His DEF is 2 (only Basic DEF remains). The giant's DEF blocks 4 of Urgurth's OFF but still 4 goes "through". The giants gets 4x Urgurth's Melee DMG which, considering Urgurth's Superb (5) STR is too much for his jewels... The giant collapses to the ground, his attack ruined by Urgurth's gamble on speed. Urgurth rises from the floor, dusts himself off and walks away grinning madly. |
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| <note warning> **Note!** The roll to stay conscious/alive is an exception to the Rule-of-Nought. You **cannot** opt for that when making this roll, you have to roll it.</note> | <note warning> **Note!** The roll to stay conscious/alive is an exception to the Rule-of-Nought. You **cannot** opt for that when making this roll, you have to roll it.</note> | ||
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